Published On. Mild Fantasy Violence. Load More. Share Copy. View All. What do you think? How do i play as the bosses? A few things come to mind as criticisms, please take them in a constructive spirit: 1 A few characters' AI are broken, at any difficulty level.
TouhouMax - The Embodiment of Sonic. EXE by NovaWare followers. Crash Bandicoot by AliAlhakeem followers. The plot is based on the Fatal Attraction comic line. Choose one of the X-Men fighters to face the legendary villain Magneto.
The game features 2 bosses: Juggernaut and Magneto. Each fighter in X-Men: Children of the Atom has special skills and a unique roster of moves. Several types of attacks are available, capture, block and the ability to carry out a special attack tied to the character's abilities. There is an X-Power indicator, which can have two levels. The lack of a six-button configuration on the PS pad is not as annoying as the D-pad itself: It's harder than it should be to perform fireball motions.
Considering how popular Capcom's six-button configured fighters are today, it's amazing that there aren't more Saturn-style, six-button pads for the PS, but if you can find one, I recommend it. But I digress, the control issue is just the prelude to my main gripe: animation. Although X-Men: CotA does control welt, much of the animation frames seen in the arcade game are nowhere to be found. This gives the game a jerky look and feel that is awkward at times and downright annoying at others at least, it is to anal Capcom fighting game fans such as myself.
I know I'm not supposed to mention the "S" word in this review but in truth, it's hard to get excited over an ancient game like X-Men for the PS when the aged Saturn version is so much better. Besides, X-Men Vs. SF EX Edition is almost here. This is a bit late, don't you think? To make matters worse, this is not a good port. The game has a lot of slowdown and choppy animation, especially for having such small characters the backgrounds are excellent, however.
This is a commendable effort, but Acclaim shouldn't have bothered. This is just a sub-par port of a very old game.
After such a long time coming, it's na. The sad thing is that with all the delays, you'd think you'd get an arcade-perfect translation. Not exactly. The animation is haphazard, and even the sound isn't all that hot. The pure size of the game must've been too much for the game's programmers.
It's hard to describe, but the game feels "compressed. After months of delays, look what finally showed up on our doorstep. Well, much to my dismay, I wish I never opened the door. Probe managed to finish the work Capcom started, but the final product isn't even up to the standards of the PS DarkStalkers, let alone the recently released and very nice MSH.
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