Download majoras mask




















Approximately , copies of the game were sold during its first week in Japan, and three million copies were sold worldwide.

Majora's Mask is the sixth main installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor. Considered by critics to be "darker" among the Zelda games franchise, Majora's Mask is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. The first component is the emulation program which can imitate the n64 OS and software.

Step 1: you can start by downloading a reliable and bug free emulator. There's absolutely loads still to discover in this game - after about a week of solid play we've barely scratched the surface of the whole thing although to be truthful we'd probably have got a bit further if the game was in English.

Rest assured that with titles of this quality on the way you can put to rest the ridiculous rumour of the N64 being on the way out - if anything it's stronger than ever! Nintendo recently released new shots this one, so an update is in order. In this sequel, Link finds himself in an alternate dimension where a rather evil Moon is on its way down--its crash will destroy the world and everything on it.

You have three days to stop this from happening. Link can turn into new characters with interesting powers and abilities via magical masks. Majora's Mask should be available in the fall. One sequel that everyone's been dying to see is an update to Zelda. Well, here it is. Legend of Zelda 64 is an adventure that uses polygon characters to bring the realm of Hyrule alive. This game was extremely early, but if these shots are real-time and not cinemas, the game will be awesome.

In any case, Legend of Zelda 64 looks impressive. There are a few cool visual effects like sparks that fly when Link hits an enemy with his sword. The storyline is still up in the air as Nintendo's not talking. However, whatever they have up their sleeve, you can bet that it'll generate the same excitement as the original game. Still in its early stages, this game has sparked a great deal of controversy and anticipation over what it is expected to deliver to players. So far, we are assuming that the characters are all polygon-based, and the fighting sequences will zoom in and take place in a 3-D battlefield.

This game will be coming out at the same time as Nintendo's "bulky drive" December It probably will be the first disc game for the system! A long with Perfect Dark , Zelda Gaiden is the game to put 40 aside for next year - and these extra ordinary new shots further prove the wonder of Nintendo's newer. With Miyamoto casting an eager eye over proceedings, the design team responsible for the magnificent Ocarina of Time are rapidly turning Link's second N64 adventure into - astonishingly - something even better.

During a brief spell in one of the game's unnamed Dungeons, for example, up to seven Stalfos skeletons attacked us at one time, when compared to Ocarina of Time, which could only face off two at a time, it's a bum-trembling achievement.

But, more significant is the game's emphasis on masks this time round, and Link's ability to use them to gain the skills and abilities of those they belong to. Coron, Zora, a Deku Scrub, each of these Link can change into, with some truly terrifying transformation scenes as accompaniment. Look out for more on this breathtaking Nintendo game in coming months The name commands respect because on the Super NES it was a multi-layered adventure game of such maturity and depth, that many gamers were left with the impression that the ultimate game had arrived - nothing could touch it.

So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing. Originally pencilled in as the N64's first 64DD game see the technical explanation of the machine at the front of this magazine. Zelda 64 is now rumoured to be coming on a cartridge, although how the incredible world it promises is to be run from the base storage system is still a mystery.

The game is a graphical adventure, with you controlling Link very much like Mario, but the main difference is that you can interact with all the non-player. Zelda 64 is also not a level-based game. You get the whole world to explore, arid if there's an area which is blocked off, you must first solve a puzzle elsewhere to access it. The original game was viewed almost from directly above and battles merely consisted of you slashing away at sprites until they expired.

What Zelda 64 brings to the series is full 3-D battles, very much like Tekken 2 on the PlayStation, and instead of having a fixed viewpoint, you can change the camera angle at any time. Link must collect rupees cash on his quest, as well as hearts lifeforce and as in the original, special hidden hearts can be found which extend your overall health rating.

You will also have an inventory to store precious items, and as you kill more enemies and open up the game, your weapons and skills will gradually increase, allowing you to perform even more outrageous moves.

Zelda 64 will be THE game to have on the new console. Start saving, pester games shops, don't take no for an answer. When Zelda 64 arrives you will not leave the house for a month.

Look forward to an in-depth report in the next issue of 64 Magazine. Prospects: The Jurassic Park or videogames, zelda will be bought by everyone and show just what bit power can do. How would you spend? You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego. Or, as Nintendo did, you could use it to create the greatest videogame ever. Your choice. Before we start, it's worth pointing out that this is not a typical review.

The conditions under which 64 Magazine played the game were less than ideal; your editor had to travel to Nintendo of Europe's headquarters in Assendoneinvhere, Germany, to discover that not only was there only one computer capable of taking screenshots in the entire building, but it also had to be shared between 14 journalists from all around Europe, and didn't even become available until the afternoon of the flight back.

On top of that, Nintendo was decidedly paranoid about the game, resulting in the laughable spectacle of various hacks being escorted around the Nintendo building by German officials with N64's under their arms, the Zelda cartridges padlocked firmly into place by some dastardly apparatus from the Marquis de Sade's bedchamber.

As one of the other Brits commented, "You wouldn't get this at Sony. After that kind of build-up, very few games are actually able to meet everyone's expectations. Case in point, this very issue; Turok 2. It's good, but it's not quite the knockout that people had anticipated. Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them. When it comes to what people will now demand of a top videogame, Nintendo has moved the goalposts off the pitch, into a lorry, down the road, into the airport, onto a plane and halfway round the world to a different continent entirely.

There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. Zelda has the perfect learning curve, which makes what is actually quite a complex control system as second-nature as breathing by the time players leave the safety of the forest where they start and head into the wide world beyond.

Link begins the game as a child with a couple of basic skills and the clothes on his back. In the process of exploring his home, Kokiri Village, he picks up the essentials of adventuring. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree.

This big old stick is the guardian of Link's village, but his roots have recently been infested with evil creatures. He also knows that Link's been having nightmares about a malevolent force taking over the world - realising that it could be a prophecy, the Deku Tree decides that Link is the key to preventing a catastrophe. Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares Princess Zelda.

If you've played any of the previous Zelda games , there are many things about the N64 game that will feel familiar - places, people, being able to pick up chickens and hurl them around like feathered beachballs. If you haven't played one of the older games, there's no need to worry - the Tolkien-style world is a fantasy archetype, and after a couple of minutes you'll feel right at home.

On the surface, Zelda might look similar to Mario 64 or Banjo-Kazooie , in that you control a character who can roam freely through a 3-D world.

If you're expecting a platform game, though, you're in for a shock. While there are places where Link has to leap from ledges and climb up cliffs, the game engine is smart enough to perform these actions automatically when needed. What, no jump button? Run Link at the edge of a raised area and he'll jump, move him to a ladder and he'll climb, send him into water and he'll swim.

Taking these actions out of the hands of the player may seem as though control is being surrendered, but it isn't. Only donkey work is being given up - more specific actions are still entirely up to you. The key to all this is the incredibly clever control system. The A button is the 'action' command, which depending on circumstances lets Link open doors, talk to people, enter small spaces, climb walls, push objects, uproot plants, attack enemies, jump in battle You only have to glance at the icon at the top of the screen to see what Link can do at any given moment.

The B button controls Link's main weapon - by using this in conjunction with the analogue stick, he can make different kinds of attack - and R brings up his shield. The ingenious part of the combat system is the use of the Z trigger as well. By holding Z while attacking. Link locks onto an enemy and will always face it, even while moving around.

The combination of these three buttons gives players what is quite simply the best combat system ever. Until you've used it in action it's hard to appreciate just how good it is, but Link can dodge, feint, probe for weaknesses, defend and dart in for devastating effect against multiple opponents, without the action ever becoming confusing. Even the inventory system is ingenious, with no need to keep stopping the game to switch between items.

Using the objects that Link collects is simplicity itself. On the Select Item subscreen, move the cursor over an item, push whichever C button you want to assign it to, and that's it. Back in the game, every time you push that C button the item will be used, be it a weapon, a magical spell or a fish in a bottle.

Once Link gets out into the big wide world, the game becomes a mixture of combat, exploration, character interaction and puzzles.

Hyrule is vast, but is laid out in such a way that players don't have to spend hours slogging back and forth between areas. To do this, Link must acquire a series of strange masks to grant himself new abilities and aid the people of Termina, as well as using his ocarina to alter and travel through time and repeat the three-day cycle. The project itself, however, was put under wraps for the majority of its development, with Aonuma and others involved with its development neither confirming or denying the existence of the game, but rather, suggesting that a Majora's Mask remake was «not an impossibility», depending on interest and demand.

The campaign name is a reference to a similar fan-based movement, Operation Rainfall, set up to persuade Nintendo of America to release a trio of role-playing video games for the Wii. The petition reached 10, signatures within five days.

In response to the feedback, Nintendo of America released a statement: «At the risk of dampening the excitement you feel, I must be clear that no official announcements have been made regarding a remake of The Legend of Zelda: Majora's Mask for the Nintendo 3DS.

However, we like hearing what our consumers find important.



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